Listing of Herbs, Elements & Poisons

The following is a listing of metals, gemstones, animal ingredients, herbs and plants used in various magical/alchemical operations. If purchased from a shop or guildhouse, all such materials will be fully prepared (dried, ground into powder, etc.) and ready for use. All prices present the average costs for these ingredients, and may be subject to considerable modification. GMs may raise or lower prices to the relative availability of specific substances with regard to locale, climate, season, etc.

It should be noted that few types of ingredients are available everywhere; in fact, the GM should make certain animal ingredients impossible to find in any type of shop, in order to keep their players active. Shops which may carry alchemical ingredients (such as herbalists, apothecary shops, alchemical shops, etc.) are usually found only in large cities. Alchemist's guilds will occasionally have excess common ingredients in stock because they are always being used by resident alchemists.

NOTE: Plants found in the wild should seldom yield more than one or two drams of useful (or ready-to-use) ingredients per plant. A large patch of herbs or plants should only rarely be found by any player character, with the usual “find' being limited to 1-4 (d4) plants of any given type.
 
 

Properties of Elements & Metals

NAME INNATE PROPERTIES AVG. COST per ounce/8 drams
Copper Protection, passivity
1 sp
Gold Magical activator +2
1 gp
Iron  Strength, aggression
1 bp
Lead  Stasis, magical resistance
1 sp
Lodestone  Attraction, repulsion
1 gp
Mercury  Reversal, change
1 gp
Platinum Magical activator +3
50 gp
Rare Earths* Organic and elemental activators
50 gp
Silver  Magical activator +1
5 sp
Sulfur  Healing, bonding
5 sp
Tin  Rulership, control
1 bp

* Although all alchemists are able to locate and isolate rare earths from common soil or sand, some may occasionally wish to purchase ready-made quantities of such substances in order to save time.
 
 

Properties of Gemstones

NAME INNATE PROPERTIES AVG. COST per ounce/8 drams
Agate Truth, immunity to poison
1 gp
Amber  Immunity to disease
1 sp
Amethyst  Emotional influence, immunity to drunkenness
1 gp
Beryl Charisma
1 sp
Black Opal Premonition
1 sp
Black Sapphire Night vision
15 sp
Bloodstone  Longevity
5 sp
Carnelian  Immunity to black magic
5 sp
Chrysolite  Cures insanity
5 sp
Chrysoprase  Aids in escape
5 sp
Coral Immunity to drowning
1 bp
Diamond Light, true seeing
50 sp
Emerald Spiritual protection, luck
25 sp
Fire Opal Immunity to fire
1 gp
Garnet Cures melancholia
1 sp
Jacinth Magic resistance
5 sp
Jade Longevity, life force
15 sp
Malachite Influence over water, sea
5 sp
Moonstone Cold, ice, visions of the future
5 sp
Onyx  Darkness, invisibility
1 gp
Pearl  Wisdom, knowledge
2 sp
Ruby  Heat, fire
3 gp
Sapphire Influence over air, wind
25 sp
Sard Intelligence
5 sp
Topaz Immunity to magical influence
25 sp
Turquoise Influence over earth, stone
1 gp
Quartz Detect illusions
1 bp
Zircon Protection from spirits
15 sp

 
 

Properties of Animal Ingredients

NAME INNATE PROPERTIES AVG. COST per ounce/8 drams
Basilisk's Eye Flesh to stone
200 gp
Bat's Wing  Curse or reverse effect
1 cp
Black Cat's Hair Curse or reverse effect
1 cp
Bull’s Blood Divination
5 tp
Chimera Wing Flight
125 gp
Cockatrice Claw Petrification
175 gp
Demon's Heart  Magic resistance
400 gp
Devil's Horn Fear
500 gp
Djinni's Hair Gaseous form
400 gp
Dragon's Blood Petrification antidote
100 gp
Dragon’s Bones Fear
100 gp
Efreet’s Horn  Illusion
200 gp
EIf's Blood Night vision
4 gp
Ferret's Hair Stealth
1 bp
Fly  Curse or reverse effect
5 tp
Gargoyle's Horn Immunity to petrification
100 gp
Ghoul’s Tongue Paralysis
75 gp
Ghost (thread of garment) Aging
200 gp
Giant’s Blood Strength
150 gp
Gnome’s Blood Pass through earth, stone
4 gp
Goblin's Blood Night vision
2 sp
Gorgon's Tooth Flesh to stone
125 gp
Griffin's Feather Flight
100 gp
Harpy's Tongue Charm
175 gp
Hawk's Feather Speed
1 sp
Kraken's Ink Used in creation of magical inks
10 sp
Imp's Blood  Detect magic
125 gp
Jann's Hair Pass through earth, stone
200 gp
Leopard's Heart Courage, strength
2 gp
Lion's Heart Courage, strength
2 gp
Lycanthrope's Blood Change of form
300 gp
Manticore's Wing Flight
125 gp
Marid's Hair Fast reflexes
250 gp
Minotaur's Horn Rage
100 gp
Mouse's/Rat’s Tail  Stealth
5 tp
Mummy's Flesh Immunity to cold
150 gp
Nymph's Hair  Silent movement
100 gp
Ogre's Blood Strength
20 sp
Ox's Blood  Endurance
5 tp
Peacock's Feather True seeing
5 sp
Pegasus' Blood  Speed
200 gp
Phoenix's Feather  Immortality
5000 gp
Rhino's Horn Rage
20 sp
Roc's Feather Flight
175 gp
Sahugin's Scale Madness
200 gp
Saint’s Hair (or Bones)  Protection from evil
500 gp
Salamander's Scale Immunity to fire
225 gp
Satyr's Pipe Sleep (magical)
150 gp
Scorpion's Tail Poison
5 sp
Shaitan's Brain E.S.P.
200 gp
Sidhe's (Faery's) Hair Invisibility
125 gp
Snake's Venom Poison
9 sp
Snail’s Shell Slowness
1 cp
Sprite's Hair Charm
100 gp
Sylph's Hair Invisibility
200 gp
Tiger's Claw Immunity to surprise
2 gp
Titan's Blood Strength
500 gp
Triton's Scale Water breathing
100 gp
Troll's Blood  Regeneration
10 gp
Unicorn's Horn Immunity to poison
500 gp
Vampire's Blood Gaseous form
250 gp
Wight’s Skull Immunity to magical influence
150 gp
Wyvern's Tail Poison
100 gp
Yeti's Hide Immunity to cold
150 gp
Zombie's Bones Immunity to magical influence
50 gp

 
 

Herbs can be purchased in a variety of shops and marketplaces, and may also be found growing in a number of different terrain types. Because characters may also seek to locate herbs and plants in the wilds, a terrain key has been provided for this purpose.
 
Herb & Plant Terrain Key
R  - Roadsides SW  - Swampland
S  - Slopes RB  - Riverbanks, stream beds
F  - Field, meadows C  - Cultivated areas
W  - Woods RU  - Ruins
B  - Beaches G  - Graveyards, barrows
D  - Desert, dry plains U  - Underground
J  - Jungle M  - Mountain

 
 

Properties of Healing Plant & Herbs

NAME PROPERTIES TERRAIN COST PER OUNCE/8 DRAMS
Adder's Tongue Removes minor curses W F RV
1 gp
Agrimony Cures blood diseases F W R
3 bp
Alkanet  Poison antidote F W
5 bp
All-heal Quickens healing F R 
1 gp
Amaranth Stops hemorrhaging F
5 bp
Anemone  Cures eye disorders F W S M
3 bp
Angelica Cures lung disorders B SW
3 bp
Asarabaca Cures violent tendencies (antipathy) C F
5 bp
Asparagus Cures paralysis C RU
1 bp
Balm Antidote for depression C F
1 bp
Barberry Cures burns F C
2 bp
Basil  Draws poison C
2 bp
Bindwood  Eases pain R F RB
1 bp
Bishop's Weed Cures apathy, instills purpose F
5 bp
Bittersweet Removes minor curses W SW
5 sp
Borate Removing fear RB  C  S
5 bp
Bryony Healing F  D  M
5 sp
Coriander Cures mental disorders F  C
4 bp
Daffodil  Healing F  C
3 bp
Eyebright Cures blindness F
2 bp
Flax-Weed Cures skin irritations R  F
1 bp
Fumitory Cures melancholia F  C
5 bp
Germander Relieves pain C
5 bp
Gladwyn Cures paralysis W  S
1 sp
Grounsel (Mountain) Relieves pain R
1 sp
Hellebore Cures love sickness W
2 bp
Hellebore (Black) Root causes madness W
1 sp
Hyssop Anti-parasitic C
5 bp
Lavender Restores speech C  W
1 sp
Moonwort Heals bruises, broken bones M  S
5 bp
Moss Heals burns W  SW  J
2 bp
Peony Cures insanity C  W
2 bp
Periwinkle Promotes happiness F
3 bp
Plantain  Relieves skin irritations F  R  S  C
1bp
Rampion Relieves fever W
2 bp
Rose  Cures eye disorders C  M
1 bp
Rosemary (Marsh)  Promotes healing F  C
3 bp
Sage Restores memory W  S
2 bp
Self-heal Promotes healing F  C
5 bp
Shepherd's Purse Heals burns F  R  S  C
3 bp
Tamarisk Poison antidote J
1 sp
Thistle Poison antidote F  W  R
1 bp
Thyme Anti-parasitic S  C
3 bp
Trefoil Antidote for insect bites SW  RB
4 bp
Whortle Relieves fever F  W
3 bp
Wormwood Anti-parasitic F  W
5 bp
Yarrow Mild sedative F  R
2 sp

 
 

Properties of Magical Plants and Herbs

NAME PROPERTIES TERRAIN COST PER OUNCE/8 DRAMS
Almond Carelessness, indiscretion F  W
1 bp
Aloes Wood Evokes spirits F  W
2 sp
Angelica Magic resistance B  SW
5 bp
Anise Evokes spirits F  D
1 sp
Apricot Pleasure F
5 bp
Artemesia Detect spirits R  S  RB
2 bp
Ash Magical resistance W
5 bp
Belladonna Flying RU
2 sp
Betony Strength F  W
1 sp
Black Myrrh Banishes spirit presences F
1 gp
Black Poppy Visions of future F
2 gp
Camphor Protection from disease F  W
7 bp
Caraway Aphrodisiac RB  S  C
1 sp
Celandine Charm R  RU
5 bp
Chickory Friendship R  RU  F
1 bp
Cinquefoil Charisma R  F  W
3 bp
Cinnamon Used in summoning rituals F  W
1 sp
Clary Aphrodisiac S
2 bp
Crocus Happiness, attracts spirits F  W
4 bp
Dill Aphrodisiac F  W  C
5 bp
Draconium Protection from serpents F  W
5 sp
Elder Witchcraft resistance W  SW  RU
2 sp
Euphorbia Heroism R  RU
6 bp
Fennel Protection from spirits C
5 bp
Fern Invisibility W  F  RU  SW
1 bp
Flag Protection from passion F  W
2 bp
Flax Detects spirits R  F  S
4 bp
Frankincense Aids in summoning rituals W
3 sp
Gall-oak Ingredient in magical inks W
1 sp
Garlic Protection from vampires F  C
1 bp
Gentian Protection from disease M
3 bp
Ginseng  Aphrodisiac W
5 sp
Hawkweed Keen eyesight F
1 sp
Hazel Divination F  W
2 bp
Heather (Red) Passion F
4 bp
Heather (White)  Protection from passion F
4 sp
Hemlock Flying SW  RB  W  S
1 sp
Hemp  Detect spirits J
5 bp
Henbane Evokes spirits RU
3 bp
Holly Good Luck F  W
2 bp
Ivy Friendship F  W
1 bp
Jasmine  Aphrodisiac W
2 sp
Jonquil  Desire, longing RB  SW
6 bp
Jujuba  Sorrow D
1 sp
Juniper  Neutralizes toxins F  W
5 bp
Larch Boldness, audacity W
3 bp
Laurel Protection from lightning W  M
2 bp
Lichen Refusal F  W
4 sp
Lime Loyalty J
1 sp
Linden Compliance, gentleness F  W
2 bp
Linseed Precognition R  F  S
3 bp
Lobelia Hostility, aggression F  W
5 bp
Locus  Speak with dead F  W
5 bp
Lotus  Luck SW
2 sp
Lupine  Voraciousness F
4 bp
Lychis  Passivity F
5 bp
Mint  Loyalty R  F
2 bp
Mistletoe Lockpicking W
4 bp
Mugwort Premonition RU
3 bp
Mustard Seed Indifference, apathy F  R
4 bp
Myrrh Aids in summoning rituals F
5 sp
Nettle  Protection from evil F  S  W  RU  M
2 sp
Oak Leaves  Victory W
1 bp
Oats  Recklessness F  C
1 bp
Oleander  Beauty F
4 bp
Olive  Passion F
5 bp
Orchid  Beauty J
1 sp
Orchis Lust J
7 bp
Parsley  Protection from evil R  S  F  C
1 bp
Periwinkle  Happiness F
3 bp
Purslane Detect illusion R  W  F
3 bp
Rowan Necromancy resistance M
5 bp
Saffron Luck D
5 bp
Sesame Protection from evil J
1 sp
Sunflower Truth F  R
4 bp
Sycamore Curiosity W
2 bp
Tansy Protection from magical influence F  W
5 bp
Vervain Courage R  C
4 bp
Violet Contentment F  W
1 bp
Whortleberry  Treachery, betrayal F  W
3 sp
Willow Sorrow SW  RB
1 bp
Wolfbane Protection from lycanthropes W
5 bp

 
 

Properties of Toxic Plants and Herbs

NAME PROPERTIES TERRAIN COST PER OUNCE/8 DRAMS
Absinthe Memory Loss F
20 gp
Black Lotus Hallucinogenic narcotic SW
100 gp
Black Thorn Bad luck F  W
25 gp
Cyclamen Causes nausea F  W
5 sp
Darnell Mild narcotic, causes sleep F
15 gp
Hellebore Mild poison W
1 gp
Liverwort Paralysis W
7 gp
Mandrake Deadly poison W  F
50 gp
Marsh Crow's Foot Causes skin irritation RB  SW
7 gp
Monk's Hood Poison W
15 gp
Nightshade (Common) Causes hallucinations W
10 gp
Nightshade (Deadly) Deadly poison W  SW
20 gp
Poppy  Narcotic F
10 gp
Purple Foxglove Mild poison S
10 gp
Saffron (Meadow) Causes sleep D
14 gp
Skullcap Deadly poison G  SW  RU
30 gp
Spotted Hemlock Poison SW  RB  W
15 gp
Sneeze Wort Causes sneezing F
5 gp
Water Hemlock Powerful sedative SW  RB
14 gp
Yage Causes terrifying hallucinations J
40 gp
Yellow Melilot Causes vertigo W
10 gp

 
 
 
 

Return to the War Room